

This seriously hinders your freedom in the game that the base game and the previous expansions allowed while managing your society. All rules are signed by New London and you have no option but to abide by them. This means that you do not have access to your Book of Laws right from the start of the game unlike the previous expansions for the game.

You have to report major events back to New London and only they can sign new rules for your outpost accordingly. Since you are working under the rule of New London, it means that you do not have complete freedom on how you can run your outpost.

However, things are not as simple as they appear on the paper. Your goal is to take control of this outpost, make sure that the local community survives, and create a steady supply chain of supplies for New London. The story of Frostpunk: On The Edge sees you taking charge of a brand new outpost that has been set up near a newly found Military Warehouse that has plenty of supplies for New London. This is our review of Frostpunk: On the Edge in which we try to survive in a brand new outpost and form some new connections in the Frostland. The final expansion brings some brand new changes and mechanics to the game similar to the previous expansion. While the previous expansion The Last Autumn was a prequel to the game, On The Edge is a direct sequel to the base game with New London now becoming a self-sustaining society. Frostpunk is one of my favorite strategy titles of recent times and 11-bit studios recently released the final expansion for the title On the Edge.
